LCD:[#22] rewritten delayMicroseconds().
* Now it uses timer peripheral with interrupt. * It sets interrupt to trigger after certain time and waits for it to clear the "interrupt pending" flag.
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@ -1,21 +1,62 @@
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#include "LiquidCrystal.h"
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// Remove this when code will be reworked.
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#ifndef LiquidCrystal_NOT_FIXED
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// Remove this when code will be reworked.
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#include <cstring>
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#include "chip.h"
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#include "board.h"
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#define LOW 0
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#define HIGH 1
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#define MHz1 1000000
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/**
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* @brief Handle interrupt from 32-bit timer 0
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* @return Nothing
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*/
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void TIMER32_0_IRQHandler(void)
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{
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if (Chip_TIMER_MatchPending(LPC_TIMER32_0, 1)) {
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Chip_TIMER_ClearMatch(LPC_TIMER32_0, 1);
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}
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}
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#if 0
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#if 1
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void delayMicroseconds(unsigned int us)
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{
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// implement with RIT
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/* Initialize 32-bit timer 0 clock */
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Chip_TIMER_Init(LPC_TIMER32_0);
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/* Timer setup for match and interrupt at TICKRATE_HZ */
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Chip_TIMER_Reset(LPC_TIMER32_0);
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/* Enable timer to generate interrupt when time matches */
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Chip_TIMER_MatchEnableInt(LPC_TIMER32_0, 1);
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/* Setup 32-bit timer's duration (32-bit match time) */
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/* Once_per_microsecond * number_of_microseconds. */
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Chip_TIMER_SetMatch(LPC_TIMER32_0, 1, (Chip_Clock_GetSystemClockRate() / MHz1 * us));
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/* Setup timer to stop when match occurs */
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Chip_TIMER_StopOnMatchEnable(LPC_TIMER32_0, 1);
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/* Start timer */
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Chip_TIMER_Enable(LPC_TIMER32_0);
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/* Clear timer of any pending interrupts */
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NVIC_ClearPendingIRQ(TIMER_32_0_IRQn);
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/* Enable timer interrupt */
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NVIC_EnableIRQ(TIMER_32_0_IRQn);
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/* Wait for the interrupt to trigger */
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while(Chip_TIMER_MatchPending(LPC_TIMER32_0, 1));
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/*Disable the interrupt*/
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Chip_TIMER_MatchDisableInt(LPC_TIMER32_0, 1);
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/* Disable timer */
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Chip_TIMER_Disable(LPC_TIMER32_0);
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/* Deinitialise timer. */
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Chip_TIMER_DeInit(LPC_TIMER32_0);
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}
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#else
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void delayMicroseconds(uint32_t delay)
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@ -291,7 +332,3 @@ void LiquidCrystal::write4bits(uint8_t value) {
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pulseEnable();
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}
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// Remove this when code will be reworked.
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#endif /* LiquidCrystal_NOT_FIXED */
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// Remove this when code will be reworked.
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@ -1,11 +1,6 @@
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#ifndef LiquidCrystal_h
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#define LiquidCrystal_h
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// Remove this when code will be reworked.
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#define LiquidCrystal_NOT_FIXED
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#ifndef LiquidCrystal_NOT_FIXED
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// Remove this when code will be reworked.
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#include <cstddef>
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#include <string>
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#include "chip.h"
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@ -98,8 +93,4 @@ private:
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uint8_t _numlines,_currline;
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};
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// Remove this when code will be reworked.
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#endif /* LiquidCrystal_NOT_FIXED */
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// Remove this when code will be reworked.
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#endif /* LiquidCrystal_h */
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