2022-10-10 13:16:40 +03:00

130 lines
2.6 KiB
C++

/*
* StateHandler.h
*
* Created on: Sep 21, 2022
* Author: tylen
*
* Purpose of this class is to store and pass
* the events of the current mode to further process.
*
* Current goal is to make it to operate on interrupts
* caused by button presses.
*
*/
#ifndef STATE_HANDLER_H_
#define STATE_HANDLER_H_
#include "Counter.h"
#include "DigitalIoPin.h"
#include "Event.h"
#include "LiquidCrystal.h"
/** Buttons enumeration
*
* Current switch state is being passed
* from main to StateHandler through
* a keyEvent. Enumeration determines the state
* of the particular button.
* */
enum _buttons
{
/** Raises the bar up */
BUTTON_CONTROL_UP,
/** Raises the bar down */
BUTTON_CONTROL_DOWN,
/** Toggles the mode between auto and
* manual, which changes the state */
BUTTON_CONTROL_TOG_MODE,
/** Optional button to toggle the
* activation of the current setting.
* Not compulsory to be used. */
BUTTON_CONTROL_TOG_ACTIVE
};
enum _bars
{
/** 0-100 % */
FAN_SPEED,
/** 0-120 Pa */
PRESSURE
};
enum _mode
{
MANUAL,
AUTO
};
class StateHandler;
typedef void (StateHandler::*state_pointer) (const Event &);
class StateHandler
{
public:
StateHandler (LiquidCrystal *lcd);
virtual ~StateHandler ();
/** Get currently set pressure
*
* @return pressure in range of 0-120
*/
unsigned int getSetPressure ();
/** Get currently set FanSpeed
*
* @return speed in range of 0-100
*/
unsigned int getSetSpeed ();
/** Display values on LCD depending on current mode
*
* @param value1 value to be displayed on LCD line 0
* @param value2 value to be displayed on LCD line 1
*/
void displaySet (unsigned int value1, unsigned int value2);
/** Handle the given event of the current state
* @param event event to be handled in the current state
*/
void HandleState (const Event &event);
private:
state_pointer current;
/** Set a new curremt state
* @param newstate new state to be set to current
*/
void SetState (state_pointer newstate);
bool current_mode;
Counter value[2] = { { 0, 100 }, { 0, 120 } };
LiquidCrystal *_lcd;
/** Initialization state
*
* @param event event of the state
*/
void stateInit (const Event &event);
/** Manual state
*
* - set current speed
* - print current pressure
*
* @param event event of the state
*/
void stateManual (const Event &event);
/** Automated state
*
* - print current pressure
* - print set pressure
* - inc/dec fan speed
*
* @param event
*/
void stateAuto (const Event &event);
};
#endif /* STATE_HANDLER_H_ */