Vasily Davydov 0e404c4a92 state-handler: #6 add state controller functions
- HandleState to set an event of the state
- SetState to update current state to new
2022-10-10 10:38:36 +03:00

72 lines
1.6 KiB
C++

/*
* StateHandler.h
*
* Created on: Sep 21, 2022
* Author: tylen
*
* Purpose of this class is to store and pass
* the events of the current mode to further process.
*
* Current goal is to make it to operate on interrupts
* caused by button presses.
*
*/
#ifndef STATE_HANDLER_H_
#define STATE_HANDLER_H_
#include "DigitalIoPin.h"
#include "Counter.h"
#include "Event.h"
/** Buttons enumeration
*
* Current switch state is being passed
* from main to StateHandler through
* a keyEvent. Enumeration determines the state
* of the particular button.
* */
enum _buttons {
/** Raises the bar up */
BUTTON_CONTROL_UP,
/** Raises the bar down */
BUTTON_CONTROL_DOWN,
/** Toggles the mode between auto and
* manual, which changes the state */
BUTTON_CONTROL_TOG_MODE,
/** Optional button to toggle the
* activation of the current setting.
* Not compulsory to be used. */
BUTTON_CONTROL_TOG_ACTIVE
};
class StateHandler;
typedef void (StateHandler::*state_pointer)(const Event &);
class StateHandler {
public:
StateHandler();
virtual ~StateHandler();
int getSetPresuure(); // Get currently set pressure 0-100%
int getSetSpeed(); //Get currently set FanSpeed 0-100%
/** Handle the given event of the current state
* @param event event to be handled in the current state
*/
void HandleState(const Event &event);
private:
state_pointer current;
/** Set a new curremt state
* @param newstate new state to be set to current
*/
void SetState(state_pointer newstate);
bool mode;
Counter * bar_pressure;
Counter * bar_speed;
};
#endif /* STATE_HANDLER_H_ */