/* * StateHandler.cpp * * Created on: Sep 21, 2022 * Author: tylen */ #include StateHandler::StateHandler (LiquidCrystal *lcd) { this->_lcd = lcd; // TODO } StateHandler::~StateHandler () { // TODO Auto-generated destructor stub } void StateHandler::displaySet (unsigned int value1, unsigned int value2) { // TODO /** * MANUAL MODE: * ---------------- * SPEED: 20% * PRESSURE: XXPa * ---------------- * AUTO MODE: * ---------------- * PRESSURE SET: 35Pa * PRESSURE CUR: XXPa * ---------------- */ } unsigned int StateHandler::getSetPressure () { return (unsigned int)this->set[PRESSURE].getCurrent (); } unsigned int StateHandler::getSetSpeed () { return (unsigned int)this->set[FAN_SPEED].getCurrent (); } void StateHandler::HandleState (const Event &event) { (this->*current) (event); } void StateHandler::SetState (state_pointer newstate) { (this->*current) (Event (Event::eExit)); current = newstate; (this->*current) (Event (Event::eEnter)); } void stateInit (const Event &event) { switch (event.type) { case Event::eEnter: break; case Event::eExit: break; case Event::eKey: break; case Event::eTick: break; } } void stateManual (const Event &event) { switch (event.type) { case Event::eEnter: break; case Event::eExit: break; case Event::eKey: break; case Event::eTick: break; } } void stateAuto (const Event &event) { switch (event.type) { case Event::eEnter: break; case Event::eExit: break; case Event::eKey: break; case Event::eTick: break; } }