switch-controller: add basic functionality to main
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@@ -19,6 +19,7 @@
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#include "DigitalIoPin.h"
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#include "LiquidCrystal.h"
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#include "StateHandler.h"
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#include "SwitchController.h"
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#include "Timer.h"
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#include <cr_section_macros.h>
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@@ -44,6 +45,7 @@ main (void)
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#endif
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/** Lcd & stateHandler */
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Chip_RIT_Init (LPC_RITIMER);
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Timer glob_time;
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DigitalIoPin rs (0, 29, false, true, false);
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DigitalIoPin en (0, 9, false, true, false);
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DigitalIoPin d4 (0, 10, false, true, false);
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@@ -58,53 +60,30 @@ main (void)
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/** Common pins */
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DigitalIoPin b_up (0, 7, true, true, true); // A5
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bool b_up_state = false;
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SwitchController sw_up (&b_up, &glob_time, &ventMachine, BUTTON_CONTROL_UP);
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DigitalIoPin b_down (0, 6, true, true, true); // A4
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bool b_down_state = false;
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SwitchController sw_down (&b_down, &glob_time, &ventMachine,
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BUTTON_CONTROL_DOWN);
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DigitalIoPin b_toggle (0, 5, true, true, true); // A3
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bool b_toggle_state = false;
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SwitchController sw_toggle (&b_toggle, &glob_time, &ventMachine,
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BUTTON_CONTROL_TOG_MODE);
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int16_t pressure = 1;
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Timer glob_time;
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while (1)
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{
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if (b_up.read ())
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{
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b_up_state = true;
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}
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if (!b_up.read () && b_up_state)
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{
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ventMachine.HandleState (Event (Event::eKey, BUTTON_CONTROL_UP));
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b_up_state = false;
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}
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if (b_down.read ())
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{
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b_down_state = true;
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}
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if (!b_down.read () && b_down_state)
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{
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ventMachine.HandleState (Event (Event::eKey, BUTTON_CONTROL_DOWN));
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b_down_state = false;
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}
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if (b_toggle.read ())
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{
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b_toggle_state = true;
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}
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if (!b_toggle.read () && b_toggle_state)
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{
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ventMachine.HandleState (
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Event (Event::eKey, BUTTON_CONTROL_TOG_MODE));
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b_toggle_state = false;
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}
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sw_up.listen ();
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sw_down.listen ();
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sw_toggle.listen ();
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/**
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* TODO:
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* - Update current pressure to eTick
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*/
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ventMachine.HandleState (Event (Event::eTick, pressure));
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glob_time.tickCounter(1);
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glob_time.tickCounter (1);
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}
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return 0;
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