state-handler: #6 rename the class

This commit is contained in:
Vasily Davydov
2022-10-05 10:27:12 +03:00
parent 5d23955574
commit 5eb7933676
7 changed files with 36 additions and 36 deletions

View File

@@ -0,0 +1,26 @@
/*
* Counter.h
*
* Created on: Sep 1, 2022
* Author: tylen
*/
#ifndef COUNTER_H_
#define COUNTER_H_
class Counter {
public:
Counter(int i, int up);
void inc();
void dec();
int getInit();
void setInit(int i);
~Counter() = default;
private:
int init;
int up_lim;
};
#endif /* COUNTER_H_ */

View File

@@ -0,0 +1,50 @@
/*
* EventHandler.h
*
* Created on: Sep 21, 2022
* Author: tylen
*
* Purpose of this class is to store and pass
* the events of the current mode to further process.
*
* Current goal is to make it to operate on interrupts
* caused by button presses.
*
*/
#ifndef EVENTHANDLER_H_
#define EVENTHANDLER_H_
#include "DigitalIoPin.h"
#include "Counter.h"
/** A structure to hold button pointers
*
* Main four buttons that operate the
* whole program. The structure should be
* initialized in main with correct values and
* passed to main EvenHandler object constructor.
*
* */
typedef struct _EVENT_HANDL{
DigitalIoPin * _button_control_up;
DigitalIoPin * _button_control_down;
DigitalIoPin * _button_control_toggle_mode;
DigitalIoPin * _button_control_toggle_active;
} EVENT_HANDL;
class EventHandler {
public:
EventHandler(EVENT_HANDL btns);
virtual ~EventHandler();
int getSetPresuure(); // Get currently set pressure 0-100%
int getSetSpeed(); //Get currently set FanSpeed 0-100%
private:
EVENT_HANDL internal = {0,0,0,0};
bool mode;
Counter * bar_pressure;
Counter * bar_speed;
};
#endif /* EVENTHANDLER_H_ */