StateHandler: redundant code removal
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@ -114,6 +114,7 @@ StateHandler::stateManual (const Event &event)
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break;
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break;
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case Event::eKey:
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case Event::eKey:
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handleControlButtons (event.value);
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handleControlButtons (event.value);
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this->A01->write(value[MANUAL].getCurrent() * 10);
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break;
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break;
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case Event::eTick:
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case Event::eTick:
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save (event.value, MANUAL);
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save (event.value, MANUAL);
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@ -194,13 +195,9 @@ StateHandler::handleControlButtons (uint8_t button)
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{
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{
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case BUTTON_CONTROL_DOWN:
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case BUTTON_CONTROL_DOWN:
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this->value[(current_mode) ? AUTO : MANUAL].dec ();
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this->value[(current_mode) ? AUTO : MANUAL].dec ();
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if(current_mode == MANUAL)
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this->A01->write(value[(current_mode) ? AUTO : MANUAL].getCurrent() * 10);
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break;
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break;
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case BUTTON_CONTROL_UP:
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case BUTTON_CONTROL_UP:
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this->value[(current_mode) ? AUTO : MANUAL].inc ();
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this->value[(current_mode) ? AUTO : MANUAL].inc ();
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if(current_mode == MANUAL)
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this->A01->write(value[(current_mode) ? AUTO : MANUAL].getCurrent() * 10);
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break;
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break;
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case BUTTON_CONTROL_TOG_MODE:
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case BUTTON_CONTROL_TOG_MODE:
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current_mode = !current_mode;
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current_mode = !current_mode;
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